+++ THE DEVOURING OF NYX BETA CAMPAIGN+++

++ TERMINAL ONLINE++

++UPLINK TO COMMAND AND CONTROL BUNKER D-62 ESTABLISHED++

++ACCESS GRANTED BY AUTHORITY OF IMPERIUM HIGH COMMAND++

++SECURITY LEVEL: GAMMA-OMEGA-5++

 

BY ORDER OF THE INQUISITION, SHARING INFORMATION ABOUT THE IMPERIUM’S WAR EFFORT IS CONSIDERED HIGH-TREASON. 

 

THOUGHT FOR THE MONTH: “ABHOR THE NIGHT, IT IS THE LIGHT THAT ENDURES”

++RULES OF ENGAGEMENT++

++TRANSMISSION ARCHIVE++

++CAMPAIGN MAP++

CURRENT STATUS OF THE WAR IS SHOWN BELOW. 

 

 

MAP DEPICTS STATUS AS OF: …  <TERRAIN MONTH: MAY>

TIME SINCE INVASION: t+3 MONTH

REMAINING IMPERIUM WAR MATERIALS:
16/20 RESERVE POINTS REMAINING
REMAINING DEVOURERS WAR MATERIALS:
17/20 RESERVE POINTS REMAINING

Nyx-Beta Region Map

+++ WAR MAP ACCESS GRANTED.

SELECT REGIONS OF NYX-BETA AND ITS SURROUNDING MOONS/ SATELLITES FOR MORE DETAILS.

+++ ENTER SEARCH INQUIRY TO CONTINUE... +++

Nyx-Beta Region Map
The Oculus The Gilded Light Orbital Defense Battery Sierra-Yankee 5 Praxis Secundus Kharos' Pyre Aaru's Paradise Pioneer's Spire Command & Control Bunker Complex 461 Axiom Hive Heladon the Abandoned Slum Hive Gherick's Fall Spaceport Research Facility Zulu-Epsilon ORDO XENOS FIELD BASE The Choir Needle

The Oculus

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA ORBIT > DEEP SPACE OBSERVATORY "THE OCULUS"

FACTION IN CONTROL: NEUTRAL

The Oculus is a satellite at the LaGrange point between Nyx Beta and its moon Xenith. The observatory is used to scan the depths of space for research purposes. Its location is ideal as it is relatively shielded from the light from the system’s sun, Eos. Its network of cameras and scanners were the first to pick up the encroaching Tyranid splinter fleets. 

 

++TILE BONUS++

The camera sensors are turned towards the planet, and are used for surveilling the enemy.

The player starts the game with +2 Extra CP

RECORD COMPLETE +++

The Gilded Light

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA ORBIT> SPACE HULK "THE GILDED LIGHT"

FACTION IN CONTROL: NEUTRAL

The Gilded Light was an Emperor Class Battleship, part of the Ordo Xenos fleet sent to the Taivian Subsector to help combat the Tyranid threat. During the initial invasion of Nyx Beta it was crippled by Kraken class bio-ships which overwhelmed its defenses. This was then followed up by a swarm of boarding worms launched from one of the Hive ships above the planet. 

The Gilded Light housed a small contingent of Death Watch marines, a company of the Inquistorially Sanctioned 934th Rapid ResponseForce, along with Imperial Navy personnel. The troops stationed on the Gilded Light fought heroically to the last man, but the tide of Tyranid organisms ultimately overran them. 

 Due to it being an Ordo Xenos vessel, it was one of the few general Imperial Navy ships outfitted with a teleportarium array. Miraculously during the attack, this array was undamaged, and the ship’s emergency generators maintain enough capacity to operate it for short periods of time.

 

++TILE BONUS++

The occupiers of the space hulk gain access to the ship's Teleportarium, allowing them to deploy squads anywhere on the planet with pin point accuracy.

d3 Infantry keyword units can gain the Deepstrike ability.

RECORD COMPLETE +++

Orbital Defense Battery Sierra-Yankee 5

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA ORBIT> ORBITAL DEFENSE BATTERY SIERRA-YANKEE 5

FACTION IN CONTROL: NEUTRAL

Nyx Beta is surrounded by a constellation of 8 Orbital Defense platforms. These platforms provide a last line of defense for the planet. Each platform is outfitted with 8 macro cannons installed in an octal pattern, along with 4 Lance batteries situated across the platforms X and Y Axes. All of the weapon batteries are controlled from a crewed command station that runs along the station’s Z-Axis.

 

Each platform has a rotating crew of approximately 75 personnel who run weapon targeting, power management, communications, and attitude control. The station also includes a complement of servitors who perform menial tasks, and operate each of the autoloaders for the macro cannons.

++TILE BONUS++

The occupiers of the Orbital Defense Platform turn its weapons upon the planet. 

Standard: Place a marker in your command phase, at the start of your next command phase, roll for every unit within 6”: on a 3+ it takes D6 mortal wounds (similar to how these worked in 9th)

 

Big Guns Finally Tire (Once per Campaign) : The controlling team may begin a sustained bombardment, exhausting the power and munition supplies to annihilate another Strategic Objective. Remove this Strategic Objective AND another Strategic Objective of the controlling team's choice: neither has any further value.

RECORD COMPLETE +++

Praxis Secundus

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: SARIN > PRAXIS SECUNDUS

FACTION IN CONTROL: DEVOURERS

Praxis Secundus is a minor Manufactorum run by Magos Vherrus Ovex  It is one of the many feeder facilities to Praxis Major - the Sub-Sector's primary ship building manufactorum, located on the planet Verseriah IV. Praxis Secundus' primary output are macro caliber munitions for the vessels/ planetary defense platforms of the imperial navy. However, it is also one of the many suppliers of smaller munitions for the Sub Sector's Planetary defense forces.

 

++TILE BONUS++

The abundance of extra ammunition pumped out by the region’s manufactorums are rapidly provided to the front line troops.

Vehicles, along with any weapons with the Blast keyword, can reroll the number of attacks they generate (I.e. reroll the d# dice for number of attacks)

RECORD COMPLETE +++

Kharos' Pyre

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: SARIN > KHAROS' PYRE

FACTION IN CONTROL: NEUTRAL

Kharos' Pyre is the primary chemical refinery for all of extracted elements/ materials from the moon of Sarin. The refinery spans hundreds of kilometers, and produces fuel used for planetary power generation, the vessels of the imperial navy, weapons (e.g. promethium, and melta packs), and general manufacturing. 

 

The Refinery provides approximately 20% of all fuel used by the local imperial navy fleets, with another 60% being refined at Taverax Station, that orbits the gas giant of Phaetah Minoris. 

 

Miners in Promethium guild 749, were the first to find an organic pulsating relic of unknown origin on the planet in the year M42.17. Slowly those who found it began to mutate, with their heads growing and visible ridges forming. Over time, the guild members began to move away from the Emperor’s Edict, and started to preach, in secrecy, about a 4-armed emperor who would come to liberate the people of the Eskair System.

 

++TILE BONUS++

Higher quality melta fuel is provided directly from the local Refineries, straight to the front lines.

Increase the range of Melta Weapons by 4". Additionally, add 2 to the Melta ability (e.g. Melta 2 becomes Melta 4).

RECORD COMPLETE +++

Aaru's Paradise

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: XENITH>AARU'S PARADISE

FACTION IN CONTROL: NEUTRAL

Aaru's Paradise is located on the dark side of Xenith, such that the reflected light off the planet doesn't interfere with the view of the stars. The Settlement was started by the wealthy investor Emil von Wyld, who made his fortunes shipping goods through the Pilgrim sector, and  was named after his wife Aaru Phix. Aaru believed heavily in astrology, and believed the settlement's remote location would be a draw to like minded individuals, who wanted to study the stars. She also chose the settlements location, based on the belief that is located on one of the moons ley lines, and would enhance the spiritual healing aspects of esoteric astrology - which would provide a more touristic draw to the area. 

 

++TILE BONUS++

The owner of Aaur’s Paradise is able to give their troops higher quality rest, taking advantage of the moons vacation hot spots, improving morale.

Standard: Gain a +1 to all battleshock rolls

 

Never Ending Hunger (Once per campaign – Tyranids Only) : at the start of a phase, the Invader’s team may consume the settlement. Until the end of the phase, all Imperial units are -1 penalty to Leadership and Battleshock tests.

NOTE: This penalty cannot be ignored by other rules.

RECORD COMPLETE +++

Pioneer's Spire

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA> PIONEER'S SPIRE.

FACTION IN CONTROL: NEUTRAL 

Pioneer's Spire is an agricultural hive settlement located around the equator of Nyx Beta. This location is perfect for growing the never ending quantities of food required to feed the citizens of the planet, as the crops can be grown year round. The farms in this region are contained in massive protective greenhouses that span kilometers in length. 

The hive settlement of Pioneer's Spire was erected to house the millions of staff required to keep the farms running efficiently. Supplementing the staff, and countless numbers of specialized servitors who plant and harvest all of the crops and to help keep the animal populations alive until they are slaughtered for food. 

All the food is processed locally within the region. After which it is shipped off to all the cities around the planet for distribution to the population - and offworld to its moon's settlements.

Should the agricultural hive ever cease to function, or its outputs fall below 50%, the planet would quickly begin to starve. Each region of Nyx Beta was warehouses filled with extra food rations in the event of war. But, little to the knowledge of the general population, these stores would only last a few months at most - as most of the planet's aristocracy have slowly siphoned and diverted spare rations to their own personal stores.

 

TILE BONUS:

The owner of the agricultural hive is able to supply their forces with higher quality food supplies to bolster their energy.

Standard: d3 infantry/ mounted/ monster keyword units gain the Scout keyword.

Starve the Enemy (Once per Campaign): The controlling team may burn the farming complexes. For that campaign turn, infantry from the opposing team will be at a -2" movement penalty.

Note: This penalty cannot be ignored by other rules.

RECORD COMPLETE +++

Command & Control Bunker Complex 461

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA> COMMAND AND CONTROL BUNKER COMPLEX 461

FACTION IN CONTROL: DEVOURERS

Bunker Complex 461 was unfortunate enough to be with a few hundred kilometers of the initial Tyranid landing zones. It is one of the many Imperial planetary defense, command and control centers. The complex is comprised of a vast network of bunkers, and sensor arrays that are used to give the commanders on the ground as much information as possible, and to let them keep in communication with their army elements. All of the bunkers in the complex are connected via underground passageways, that interconnect in an almost maze like fashion.

 

++TILE BONUS++

The occupants of the Command and Control Bunker utilize its vast sensor arrays to disrupt enemy equipment, allowing them to better ambush their enemies on Nyx Beta.

Standard: Let a team deploy d6  units in ambush. These units are not placed on the battlefield during deployment. Instead place an “ambush marker” with a number representing the unit on the field (Note: keep what number is assigned to each ambushing unit hidden from your opponent). This unit can be placed in no mans land, up to 9” forward of the player’s deployment zone. 

 

In the first battle round:

- If you have the first turn, you must reveal all your ambush markers during your command phase.

- If you do not have first turn, you must reveal all your ambush markers after your opponent’s movement phase.

 

Setting up an Ambush Unit:

- Setup 1 model from the unit in the center of the ambush marker. All other units must be placed within unit coherency (and within 6” of the first placed model).

 

 Vox Screech (Once per campaign): The controlling team may overload the sensor arrays to create heavy interference on all enemy channels. For that phase, every time the enemy gains a command point at the start of their Command Phase, they must roll a D6: on a 1-2, they do not gain the command point. 

RECORD COMPLETE +++

Axiom Hive

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA> AXIOM HIVE

FACTION IN CONTROL: IMPERIUM

Axiom Hive is the Capital of Nyx Beta, and the largest of the Hive cities (home to approximately 4 billion citizens). The city is comprised of a seemingly unending number of hive spires, many of which rise up to a kilometer in height - blotching out the sun from reaching the ground. 

 

It is mandatory for all citizens on Nyx Beta to serve in the Planetary Defense Forces for at least 2 years. This service begins at 18 years old, and has a yearly, two day refresher, until the age of 40.

 

Due to its size, and importance as the Capital, many of the hive spires and smaller buildings are reinforced, and are intended to be used as make-shift bunkers to grind any enemy advances to a stand still.

 

++TILE BONUS++

The holder of the Axiom Hive  conscripts its inhabitants to fight for their cause.

The player gains access to a 20man unit Astra Militarum Infantry squad with the following modified stats:

- 19 Guardsmen, 1 Sergeant. 

- Sergeant is equipped with Laspistol and Close Combat Weapon

- Guardsmen equipped with Lasguns (19). 

- WS/BS 5+

- Leadership 9+, but can use the leadership of a friendly unit within 6"

- Does not get the ability: “Defenders of Humanity”

NOTE: This unit does not count towards the army’s total points cost.

RECORD COMPLETE +++

Heladon the Abandoned Slum Hive

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA> HELADON, THE ABANDONED SLUM HIVE

FACTION IN CONTROL: DEVOURERS

Heladon was a failed project envisioned by one of the Planet's former governors, Elisah Heladon, who was said to be a heavily religious man. 

 

Elisiah Heladon governed the planet during a decade of particularly bad warp storms that cut the system off from Terra/ the rest of the imperium. 

 

The Hive was meant to be his defining achievement, a new self sustaining Hive City with heavy ties to the Ecclesiarchy. However, just as the project got off the ground, Governor Heladon was found guilty of heavy corruption - including deceiving the population of his close connections with the Ecclesiarchy (Which previously could not be verified due to the warp storms disrupting communications out of the system).

 

Construction of the city was halted, and was never resumed, due to the heavy costs and bad reputation it garnered amongst the population.

 

Over the years the construction ruins have become home to many local gangs, and displaced individuals who have taken refuge there.

 

++TILE BONUS++

Military units train in the ways of urban combat in the abandoned Hive City, including the frequent usage of traps. 

3 pieces of terrain can be booby trapped (write down which ones, but keep them hidden from your opponent). When an enemy unit enters the terrain piece, roll a d6, adding +1 if it’s an infantry unit, on a 4+ that unit takes d3 MWs.

RECORD COMPLETE +++

Gherick's Fall Spaceport

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA> GHERICK'S FALL SPACEPORT

FACTION IN CONTROL: IMPERIUM

Gherick's Fall Spaceport is said to be the location where famous explorer Gherick Le'tang made planet fall, in his discovery of Nyx Beta. The space port now serves as the planet's primary transportation hub on and off world. Any new Imperial citizens will have passed through the space port before being routed to their new homes. 

 

The spaceport itself spans thousands of square kilometers and can support docking many of the Imperiums larger vessels. 

 

The spaceport grounds are divided into three distinct areas, each with a unique focus; Transit of general goods and materials, civilian traffic, and military traffic.

 

++TILE BONUS++

The spaceport is utilized to rapidly air lift units to where they will be needed  most on the battlefield.

d3 units (and any attached characters) gain the infiltrate keyword 

RECORD COMPLETE +++

Research Facility Zulu-Epsilon

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA> ADEPTUS MECHANICUS RESEARCH FACILITY ZULU-EPSILON

FACTION IN CONTROL: NEUTRAL

Facility Zulu-Epsilon is a facility researching the emerging Tyranid threat in the region. It is operated by tech priests of Stygies VIII Explorator Fleet Delta Kilo. It is located far from any settlements, in a temperate forest region on Nyx Beta. The area is cordoned off by numerous layers of force field generating containment fences, and the usage of long range scanners. 

 

The facility is also said to be attempting to merge what they have learned from studying Tyranid species into new more powerful weapons that the Imperium can harness. This research has only been allowed to continue due to the dire threat the splinter fleets pose - and are being conducted under the watchful eye of the Ordo Xenos.

 

++TILE BONUS++

The research conducted in the facility is focused on improving infantry weapons. The chosen squads are given experimental weapons to test.

1 Battleline Infantry unit: the unit's standard Infantry weapons (I.e. not special or heavy weapons) gain +1 str and +1AP, along with the Hazardous keyword. 

 

NOTE: If it already has the Hazardous keyword, it goes off on a roll of 1 or 2 instead.

RECORD COMPLETE +++

ORDO XENOS FIELD BASE

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA> ORDO XENOS FIELD BASE

FACTION IN CONTROL: NEUTRAL

The Gilded Light was an Emperor Class Battleship, part of the Ordo Xenos fleet sent to the Taivian Subsector to help combat the Tyranid threat. During the initial invasion of Nyx Beta it was crippled by Kraken class bio-ships which overwhelmed its defenses. This was then followed up by a swarm of boarding worms launched from one of the Hive ships above the planet. 

The Gilded Light housed a small contingent of Death Watch marines, a company of the Inquistorially Sanctioned 934th Rapid ResponseForce, along with Imperial Navy personnel. The troops stationed on the Gilded Light fought heroically to the last man, but the tide of Tyranid organisms ultimately overran them. 

 Due to it being an Ordo Xenos vessel, it was one of the few general Imperial Navy ships outfitted with a teleportarium array. Miraculously during the attack, this array was undamaged, and the ship’s emergency generators maintain enough capacity to operate it for short periods of time.

 

++TILE BONUS++

The occupiers of the field base gain access to a rapid response team from the local garrison

The player gains access to ONE of the following units:

Imperials, Genestealer Cult, or Chaos Space Marines: 10 Tempestus Scions equipped with:

- Tempestor: Hot-Shot Laspistol & Power Sword

- Scions: 7 Hotshot Lasguns, 1 Plasma Gun, 1 Hot-Shot Volley Gun

 

Devourers: 5 Aberrants. Equipped per their datasheet.

 

NOTE: This unit does not count towards the army’s total points cost.

RECORD COMPLETE +++

+++ ARCHIVE ACCESS DENIED.

REQUEST HIGHER SECURITY CLEARANCE FROM COMMAND.

RECORD COMPLETE +++

The Choir Needle

+++ ARCHIVE ACCESS GRANTED.

DATABASE SEARCH QUERY: NYX BETA> THE CHOIR NEEDLE

FACTION IN CONTROL: NEUTRAL

The Choir Needle is one of two operating Astropathic stations within the Taivian belt sub-sector. It is located on the surface of Nyx-Beta, and is a massively beautiful complex, made of white marble that is built into the largest mountain range on the planet. At the range’s highest peak sits the main sanctum of the Choir Needle. Inside the sanctum is an immense psychic beacon that siphons power from nearby psykers. The beacon dates back to a time before the Great Crusade. While many of the assigned tech-priests know how to fix relatively minor issues with the beacon, the in-depth knowledge of its operation has been lost for many millennia. Many of the tech-priests fear the day that a major malfunction will occur, as such an event would likely extinguish the beacon for good. 

 

++TILE BONUS++

The power of the warp is focused through the Astronomicon in such a way to improve Psychic powers

Add +1 Damage to all Psychic attacks.

 

 Psychic Scream (Once per Campaign): Until the end of the phase, all Psychic attacks and actions (friend and foe) require an additional Hazardous check as the astropaths are being tortured/ murdered.

NOTE: This penalty cannot be ignored by other rules.

RECORD COMPLETE +++